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there's a lot to discuss in terms of how fighting game AI should work to provide a fair challenge, but a safe answer is "Not how MK2 Arcade does it"
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MK2, as it turns out, has an invisible difficulty variable that increases as you go through the game
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and what it controls is
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the RNG probability that the AI will read and counter your move on the same frame that you input it
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capping at 90%
BWAAAAAH!
So in effect
BWAAAAAH!
You’re basically controlling both characters
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