Quinamarink
there's a lot to discuss in terms of how fighting game AI should work to provide a fair challenge, but a safe answer is "Not how MK2 Arcade does it"
Quinamarink
MK2, as it turns out, has an invisible difficulty variable that increases as you go through the game
Quinamarink
and what it controls is
Quinamarink
the RNG probability that the AI will read and counter your move on the same frame that you input it
Quinamarink
capping at 90%
Undertaker
So in effect
Undertaker
You’re basically controlling both characters
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