EsperBot
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A clear thirty years in the making.
Quinn Angstrom
You done it
EsperBot
I've been trying to do this off and on since I was five
EsperBot
and it turns out all I needed was a run button
Quinn Angstrom
the pixel remaster makes Chaos a much more coherent final boss fight
Quinn Angstrom
the original only had like 2k health but knew Curaga
Quinn Angstrom
so he could heal himself to full whenever he wanted
EsperBot
Oh yeah I was reading about that in this guide I was following
EsperBot
in general they seem to have given bosses more health?
Quinn Angstrom
yeah
Quinn Angstrom
honestly ff1's bosses are for the most part
Quinn Angstrom
not that hard
EsperBot
WHich, like,
EsperBot
if you're playing anywhere NEAR optimally
EsperBot
you'll be fucking ripping through them anyway
EsperBot
By the time I was fighting chaos my FIghter and Ninja were doing four figures of damage every turn once their buffs were up
EsperBot
Black Mages are good, but not for casting offensive spells against single targets
EsperBot
they're good because BUFFS FOR DAYS
Quinn Angstrom
with all the modern QoL features in place, FF1 is a breezy little game
EsperBot
11 hours
EsperBot
And that's with some gil grinding in the seas outside elfheim THAT i COULD PROBABLY HAVE SKIPPED
EsperBot
whoops caps
EsperBot
One of the modern QoL features I think is kind of funny is the map
EsperBot
not the worldmap, but the dungeon/town map
Quinn Angstrom
it trivializes a lot of the older dungeons
Quinn Angstrom
to just be able to peek
EsperBot
two reasons: one, it's sort of revealing about some technical details of how the game is implemented
EsperBot
Like, you load into a dungeon, and there are rooms on the other sides of doors that you can't see the contents of
EsperBot
but if you step through the doors into those rooms, you can now see into ALL such rooms on that floor of the dungeon on the dungeon map
EsperBot
But not the outside
EsperBot
So clearly the way the original game implemented these rooms is to have two maps, one for the room interiors and one for the rest of the floor, and swap you between them at the threshold
Quinn Angstrom
yeah there's just the two states, Inside and Outside
EsperBot
The second reason is, yeah, a lot of the game's difficulty comes from being worn down by attrition as you navigate a dungeon full of dead ends you can't see until you walk down them
EsperBot
taking some damage is unavoidable and healing is limited one way or another
EsperBot
I feel like Ethers didn't exist in the original version, either?
Quinn Angstrom
correct
EsperBot
so spellcasting was even MORE limited
EsperBot
So you just get worn down to shit by the time you reach the boss unless you walked in with a shitload of potions
Quinn Angstrom
inventory was also more limited
Quinn Angstrom
it was in general just way more old testament
EsperBot
and every time you walked down a dead end, that was resources you were never going to get back
EsperBot
to the point where it was honestly optimal (without a guide) to do one run to figure out the route to the boss, return to the surface, Cottage, and then do one straight shot to the boss
Quinn Angstrom
yeah
EsperBot
But the dungeon map totally obviates this because you can just, see where all the treasure chests are and where the dead ends are
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