Quinn Angstrom
god the whole early-middle stretch of the game from the route split to the floating continent is fire
Quinn Angstrom
the three route scenarios with totally different vibes
Quinn Angstrom
the climactic kefka large-scale battle
Quinn Angstrom
the opera
Quinn Angstrom
Terra going super saiyan
Quinn Angstrom
shadow coming back at the last second
Quinn Angstrom
that's just Final Fantasy firing on all cylinders
Quinn Angstrom
Gestahl: "Kefka is the annoying bit villain and I'm the real threat"
Kefka: "On god?"
fastest mario
The big climax of the floating continent is just, pitch perfect arc ending into huge cliffhanger, to the point that I think media strives for that energy to this day
Quinn Angstrom
honestly extend the fire to the Celes Island sequence
Quinn Angstrom
not hype but what a goddamn scene
Quinn Angstrom
I do think FF6 falls apart a bit in the second half but
Quinn Angstrom
the transition and the buildup to it
Quinn Angstrom
is an iconic all-time adventure
fastest mario
I dunno about "falls apart" so much as "loses steam and meanders"; the individual scenes are still fantastic but there's no longer an overarching narrative driving them
AzureChrysanthemum
It opens up a lot so you can kind of sidequest it and there's a definite joy in discovery there but the flow is a lot less tight
Quinn Angstrom
yeah
Quinn Angstrom
most of my playthroughs drift off somewhere in the world of ruin
Villain
I feel like the SNES didn't QUITE have the hardware to fit in everything they wanted to do
fastest mario
It goes from an epic adventure to a bunch of unconnected vignettes before joining together again in the finale, assuming you remember there's a finale
Villain
The game's scope was grander than they had room for
Quinn Angstrom
I recall possibly hearing rumors that FF7 and FF6 were at some point supposed to happen in the opposite order
Quinn Angstrom
FF7 as the last snes FF and FF6 as the first psx FF
fastest mario
I know they absolutely used FF6 to test out their 3D rendering before they even finished the SNES game, but that was back when they expected the PSX to be the SNES CD or whatever it would've been
Quinn Angstrom
there's a little tech demo on the n64 showing off some ff6 models i remember
fastest mario
yeah, a lot of that tech demo went on to be the engine for the gameplay graphics in 7
AzureChrysanthemum
FF6 is honestly the one I'd most love a FF7R-style remake of
AzureChrysanthemum
But it'd honestly potentially be... even more expensive?
AzureChrysanthemum
Since every single playable character has a really unique identity
AzureChrysanthemum
And there are 14 of them
Quinn Angstrom
and the scope of the game is so huge
Quinn Angstrom
you can't just do a Midgar Chapter the game is everywhere from act one
AzureChrysanthemum
Like, envisioning an FFVI remake
AzureChrysanthemum
Game 1 could easily be the start up through the raft escape and the parrty split
AzureChrysanthemum
And then like? A game for the scenarios? Multiple smaller games?
AzureChrysanthemum
Locke's Scenario is a Metal Gear game?
AzureChrysanthemum
I could see doing each scenario like they did the Yuffie chapter in FFVIIR
Quinn Angstrom
I'd say game 1 would be start through the kefka battle
Quinn Angstrom
game 2 through the world of ruin, then game 3 through to the end?
Quinn Angstrom
game 3 is your big open world one
Villain
FF7's cast is pretty tight
Quinn Angstrom
it's what, 9 characters? vs 6's 14
Ken
And two of FF7’s characters were entirely optional, though they’ve tried to walk that back bit by bit since the original game where Yuffie or Vincent end up having more and more prominence as time goes on.
Quinn Angstrom
to be fair so are two of 6's characters
Ken
True, but that has a little less impact when there’s a dozen others.
Quinn Angstrom
smaller percentage, granted
Quinn Angstrom
anyway the point of this plurk is my controversial hot take
AzureChrysanthemum
Yeah Gogo and Umaro aren't nearly as important story-wise
Quinn Angstrom
that ff6 is good
Ken
Gasp
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