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puts Within a Deep Forest back down
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I feel like I should know better by now than to revisit games that seemed kind of hard when I was younger and had more patience
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WaDF sure is... a 2006 game
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with such innovative ideas as
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"the entire game is an ice physics level"
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and "an entire level themed around unmarked trial and error death traps"
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it like... there's a certain feeling I get from certain games
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caused by some combination of high difficulty, physics-based controls, slow pace, and sparse checkpoints
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Snakepass was the worst I've ever had it
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where it's been a long time since the last checkpoint
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and I'm doing something hard
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and I can just feel the death coming for me as I slowly slip out of control
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and my whole body tenses up and I start hyperventilating
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and it's awful
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