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puts Within a Deep Forest back down

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I feel like I should know better by now than to revisit games that seemed kind of hard when I was younger and had more patience

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WaDF sure is... a 2006 game

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with such innovative ideas as

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"the entire game is an ice physics level"

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and "an entire level themed around unmarked trial and error death traps"

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it like... there's a certain feeling I get from certain games

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caused by some combination of high difficulty, physics-based controls, slow pace, and sparse checkpoints

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Snakepass was the worst I've ever had it

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where it's been a long time since the last checkpoint

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and I'm doing something hard

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and I can just feel the death coming for me as I slowly slip out of control

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and my whole body tenses up and I start hyperventilating

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and it's awful