![](https://avatars.plurk.com/7411940-medium53106982.gif)
Gabiluzbad
Apropos of nothing, I’m thinking about hypothetical MOBA character design
![](https://avatars.plurk.com/7411940-medium53106982.gif)
Gabiluzbad
The standard way that most mobas design their characters is you have a few active abilities and then 1-2 passive abilities that also help you be a little cooler
![](https://avatars.plurk.com/7411940-medium53106982.gif)
Gabiluzbad
And I’ve always felt there’s room for a character who has slightly overpowered abilities
![](https://avatars.plurk.com/7411940-medium53106982.gif)
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But a passive that works against them
![](https://avatars.plurk.com/7411940-medium53106982.gif)
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The concept in my head was like
![](https://avatars.plurk.com/7411940-medium53106982.gif)
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The character lore is they’re an escaped convict from a magical prison
![](https://avatars.plurk.com/7411940-medium53106982.gif)
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And they’re being hunted
![](https://avatars.plurk.com/7411940-medium53106982.gif)
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So they’re really strong but every third ability use it spawns a mob nearby who starts attacking them
![](https://avatars.plurk.com/7411940-medium53106982.gif)
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As like a prison guard trying to bring them back in
![](https://avatars.plurk.com/7411940-medium53106982.gif)
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Who doesn’t give exp or money
![](https://avatars.plurk.com/7411940-medium53106982.gif)
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It’s a design space that I don’t think I’ve ever seen explored