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OK time to study 6.0 MNK resources
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first thing of note
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MNK's natural chakra accumulation is a separate source of chakra from brotherhood
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what this means:
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- if you do an AOE and get five crits, you will only get one chakra from it
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- if you get a crit while brotherhood is up, then you'll get one guaranteed chakra from the crit and potentially get a second chakra from brotherhood
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as suspected, when using phantom rush I want to do three opo-opo attacks
Ken
aw that’s a bit disappointing, I say foolishly, I just loved those moments of hitting a single AOE and watching my chakra blow up in an instant
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because any combination will cuase the phantom rush and opo-opo has the highest raw potency
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Ken honestly once you get brotherhood mastery your chakra gain rate is absurd
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like doing three or four forbidden chakras in one buff period absurd
Ken
That’s why I said I was foolish, hahahaha
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OK so, buff usage
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RoF is on 60s and Brotherhood is on 120s
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both should be used on cooldown
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creating odd windows (RoF only) and even windows (RoF+BH)
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so every odd minute of the fight, you want to aim for:
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Twin Snakes -> Demolish -> BS/DK (whichever comes next in your alternation) -> Perfect balance -> Three more opo-opo moves -> Elixir Field
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and-- oh okay I get it
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ok so here's how the PB cooldown functions
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PB has 2 charges and a 40s timer
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you don't just use this on cooldown
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you use it once on odd minutes and twice on even minutes
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so that on the weaker DPS period you get one blitz and on the stronger DPS period you get two blitzes
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new interesting lore: the opener actually does two phoenix risings
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which wastes one solar nadi
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because if you get both nadi in your opener
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then phantom rush will line up with your odd windows instead of your even windows
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which is suboptimal
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https://images.plurk.com/4baRx3SfdeCvWmEi8S7K4s.png THE NEW OPENER
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- Prepull Form Shift
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- Prepull pot
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- Dragon Kick + PB
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- Twin Snakes + ROF
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- Demolish + Forbidden Chakra
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- Bootshine + Brotherhood
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- Rising Phoenix + Riddle of Wind
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- Dragon Kick -> PB
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- Bootshine
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- Snap Punch
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- Twin Snakes
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- Rising Phoenix
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- DK -> True Strike -> Demolish
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- Slide into rotation
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that's not too unmanageable
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there's an alternate that does dual lunar nadi instead of dual solar but it sounds like they're VERY close in strength
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to the point that circumstances change which one is stronger
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so I'll dedicate to dual solar opener
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- Riddle of Wind is more or less just press on cooldown forever
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- SSS is actually described as a useful utility move
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do it right before the boss moves away or becomes untargetable
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- Mantra does affect shields if they're based on healing amount
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so here's the hardest part of all this
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the normal rotation is
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BS > Twin > Whatever
DK > True > Whatever
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but if I do a blitz and have a leaden fist after it
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then the optimal thing to do from there is
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- BS to pop leaden fist
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- Twin Snakes to reset buff
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- Demolish to reset dot
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meaning now it's
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BS > True > Whatever
DK > Twin > Whatever
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reversing the pairs until the next PB window
Ken
Wouldn’t you want Demolish in your opener or is my brain still stuck in Stormblood MNK
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there is one
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https://images.plurk.com/7xdyvpA844xSE7pr12O5ev.png
Ken
Ah right that makes sense

Sorry I was waist deep in super cursed Stormblood MNK openers and it’s probably part of why I could never adjust to Shadowbringers MNK or playing remotely like a normal person.

I can’t say MNK was GOOD then, but it etched something into my muscle memory I still have trouble breaking out of.
Ken
Once the SUPER cursed Anantman openers came to be i ran away screaming.
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I am pleased to report that 5.3 killed the anatman opener for good
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