I've been smoothing it out as I go along, and the triangle density/mesh detail is getting pretty high, but is still well within the bounds of what I'm comfortable working with....
also, a bigger shot of my version of the model... my modeling program, MilkShape, goes pretty fish-eyed when something's too close to the camera, hence those shots of it there are so small.
...I'm trying to find a good spot in the game to take a pic of him from, but tbh, it's kinda irrelevant? my question isn't whether I've made him more realistic looking than he was before. it's if this face model itself is all that realistic.
I'm also pretty certain I want to redo his upper eyelids, so that they can move more realistically/fold up properly when open, for animation/posing/expression reasons....
I know it's fairly realistic (it certainly doesn't look like he just stepped out of a Dragonball Z thing, or Sailor Moon or whatever) but like I said, I've been staring at it so long, my brain's starting to do that thing where it just goes, "DON'T ASK ME, why are you asking ME??"
(I'm laughing, because I tried altering a past version of the original model (the game's changed up its faces' art at least twice now; the first iteration had a much lower polygon count, but more realistic proportions. the second version was hideously fugly, imho. the third version is the one I'm working off of, bringing it back to more-realistic v1
(-proportions first, and then trying to bring it even further in line with realism from there, which is where I am now, going "but is this still correct? I feel like I still need to change things, but what, exactly, and how?")
(er... I tried taking the v1 of this model and making a female version of it, since I object so much to the game's own female faces. and wow, she's a lot prettier than what the game itself offers.... XD)
I've been looking at this so long, I'm no longer sure if I'm still making progress, or if I'm messing it up.
it's a 3D model that I'm making less anime and more realistic. working on poportions atm, not the texture/shading.