Mrs Sheepie
bouncing around powers/gains ideas some more bc I'm still uncertain
Mrs Sheepie
corals definitely built for speed and stealth over strength/endurance, and
BethampHATamine
suggested I give her something to make her strong to cover that gap
Mrs Sheepie
but OTOH I thought a prehensile tail would be hilariously weird, she'd be both offended and want to learn how to use it very quickly
Mrs Sheepie
chatting with yarnzipan made me think about like, Dispel Magic or Counterspell, but i feel like that would rely largely on remembering why she wants to learn that (which was to unenchant Jon and save him, lmao)
Mrs Sheepie
I could also lean into like. Actual Plant Powers bc she doesn't actually have any? her changeling type is essentially Cryptid (Tree) not Tree (Cryptid) so she's not naturally inclined to nature bullshit, she's more in line with spooky bullshit
Mrs Sheepie
so being able to control plants would be a weird step sideways for her but it'd definitely work
𝖓𝖎𝖉𝖉𝖞👁️𝖙𝖎𝖉𝖉𝖞
yeah i totally assumed she was a plant type changeling
𝖓𝖎𝖉𝖉𝖞👁️𝖙𝖎𝖉𝖉𝖞
not a darkling
Mrs Sheepie
2e Darkling Dryad :3
𝖓𝖎𝖉𝖉𝖞👁️𝖙𝖎𝖉𝖉𝖞
nice lol
BethampHATamine
Jon: what if I like being enchanted?
Mrs Sheepie
Coraline: that's dumb who wouldn't want their magic back
Mrs Sheepie
or I could bother the mods on what counts as enchantment magic and start her on the road to IU Fey magic, haha
Mrs Sheepie
I get lots of ideas and no idea which to commit to
BethampHATamine
I assume you have a d20. Write your ideas down, give them numbers, figure it out the proper way. XD
Mrs Sheepie
pfff
Mrs Sheepie
in terms of like, dnd adjacent powers, she already has Barkskin, Flame Blade, Shadow Blade, Control Weather, Earthquake
cacopheny
I only have like 2 ideas, but since the ideal is for them to match up some with what happens in the Horizon, I'm waiting to see how threads play out before I decide
Mrs Sheepie
ye, legit legit