![](https://emos.plurk.com/2e9d5bf8f384af8ad65c17707a84cb3b_w48_h48.jpg)
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
thinking about how to run i/oquest
![](https://emos.plurk.com/2e9d5bf8f384af8ad65c17707a84cb3b_w48_h48.jpg)
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
while I'm tempted to use the same stat names and progression as Valor, Valor as a systemic whole is hilariously unsuitable to high-level strategic play common in forum quests
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
it's a pointbuy miniatures wargame that uses roleplaying as a cybernetic control system to moderate difficulty
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
do anime shit, win anime prizes
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
(and I like that and I want to keep the 'do anime shit win anime prizes' component)
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
I also really want a very low Resolve score to start climbing and never stop
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
for story reasons
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
but that's more an aesthetic decision
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
I need to figure out what the most common decision breakpoints are and what 'moves' will happen constantly
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
with a overlay of MMO flavor that I can use for a more high level strategic and operational mode than valor's intensely tactical shenanigans
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
so, things I want characters to be able to do:
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
- I want there to be a difference between physical and magical combat in the fiction and I want to allude to playstyle, but I'm not sure how much this carries over
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
- Deedee is a healer and a confidante and as per healers in MMO's a bit of a strategic shotcaller, with Hikaru as the party logistician and theorycrafter
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
- this means people sometimes come to her with problems
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
- some of her low Resolve is her not going "i cannot hold all of these problems" at a point when she clearly needs to put some problems back. High Hot low Cool.
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
- I want 'doing science at things' and 'figuring out the intersection of rules and lived experience' to be a thing Hikaru is good at but that Deedee is not so much. I also think Ace is terrible at this
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
i think it's okay naming the stats ST/DX/AR/MD/RS with the understanding that DX also has an element of quick wits and perception and go from there but this probably wants to be more apocworld shaped so.
![](https://avatars.plurk.com/14235019-medium71964081.gif)
MundersOWundus
Strength, Dexterity, Aura, Mind, Resolve