MundersOWundus
thinking about how to run i/oquest
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while I'm tempted to use the same stat names and progression as Valor, Valor as a systemic whole is hilariously unsuitable to high-level strategic play common in forum quests
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it's a pointbuy miniatures wargame that uses roleplaying as a cybernetic control system to moderate difficulty
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do anime shit, win anime prizes
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(and I like that and I want to keep the 'do anime shit win anime prizes' component)
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I also really want a very low Resolve score to start climbing and never stop
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for story reasons
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but that's more an aesthetic decision
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I need to figure out what the most common decision breakpoints are and what 'moves' will happen constantly
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with a overlay of MMO flavor that I can use for a more high level strategic and operational mode than valor's intensely tactical shenanigans
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so, things I want characters to be able to do:
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- I want there to be a difference between physical and magical combat in the fiction and I want to allude to playstyle, but I'm not sure how much this carries over
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- Deedee is a healer and a confidante and as per healers in MMO's a bit of a strategic shotcaller, with Hikaru as the party logistician and theorycrafter
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- this means people sometimes come to her with problems
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- some of her low Resolve is her not going "i cannot hold all of these problems" at a point when she clearly needs to put some problems back. High Hot low Cool.
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- I want 'doing science at things' and 'figuring out the intersection of rules and lived experience' to be a thing Hikaru is good at but that Deedee is not so much. I also think Ace is terrible at this
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i think it's okay naming the stats ST/DX/AR/MD/RS with the understanding that DX also has an element of quick wits and perception and go from there but this probably wants to be more apocworld shaped so.
MundersOWundus
Strength, Dexterity, Aura, Mind, Resolve
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