Quinneapolis
I got the demo for Fights in Tight Spaces and I am kind of glad I did
Quinneapolis
it feels... unfinished
Quinneapolis
the interface is just busy enough to leave me confused about what's going on, what spaces are open/blocked, what cards do
Quinneapolis
some effects seem to just not do what they say
Quinneapolis
on my first real mission I reached a point where every enemy was gaining free Block every turn and I just couldn't hurt anyone
Quinneapolis
the View Replay a la superhot is a cool idea but the fight replays are just as stiff and turn-based as the gameplay was so it's nothing
Quinneapolis
I spent like 40 turns fighting one guy with a blowtorch
Quinneapolis
the attack animations don't really seem to match how much damage they do
Quinneapolis
so super combo finisher mega attacks for 20 damage are just like
Quinneapolis
elbow strike!
Quinneapolis
I'm not gonna say it's a bad game, some of the core gameplay is quite solid
Quinneapolis
but just... maybe wait until it's out of early access
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