
Quinneapolis
I got the demo for Fights in Tight Spaces and I am kind of glad I did

Quinneapolis
it feels... unfinished

Quinneapolis
the interface is just busy enough to leave me confused about what's going on, what spaces are open/blocked, what cards do

Quinneapolis
some effects seem to just not do what they say

Quinneapolis
on my first real mission I reached a point where every enemy was gaining free Block every turn and I just couldn't hurt anyone

Quinneapolis
the View Replay a la superhot is a cool idea but the fight replays are just as stiff and turn-based as the gameplay was so it's nothing

Quinneapolis
I spent like 40 turns fighting one guy with a blowtorch

Quinneapolis
the attack animations don't really seem to match how much damage they do

Quinneapolis
so super combo finisher mega attacks for 20 damage are just like

Quinneapolis
elbow strike!

Quinneapolis
I'm not gonna say it's a bad game, some of the core gameplay is quite solid

Quinneapolis
but just... maybe wait until it's out of early access