Quinneapolis
[hk] One of my least favorite design choices in this game is the goop barricades in the crossroads after it gets infected
Quinneapolis
they aren't an interesting navigational challenge
Quinneapolis
they just take an area that's breezy and fun to get around and make it an aggravating slog with only one route available
Quinneapolis
maybe I can get to the fragile charm shop without walking all the way around the planet! nope, the route left from false knight is gone so instead I have to trudge back to the stag, travel to queen's station, then redo an easy and tedious half of fungal wastes to approach it from the other side
Quinneapolis
I'd rather they just double the difficulty of the zone and keep the routes open
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