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Quinneapolis
[hk] One of my least favorite design choices in this game is the goop barricades in the crossroads after it gets infected
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Quinneapolis
they aren't an interesting navigational challenge
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Quinneapolis
they just take an area that's breezy and fun to get around and make it an aggravating slog with only one route available
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Quinneapolis
maybe I can get to the fragile charm shop without walking all the way around the planet! nope, the route left from false knight is gone so instead I have to trudge back to the stag, travel to queen's station, then redo an easy and tedious half of fungal wastes to approach it from the other side
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Quinneapolis
I'd rather they just double the difficulty of the zone and keep the routes open