Quinn Angstrom
here's some neat things about the video game I didn't like, Control
Quinn Angstrom
the game is pulling a The Shining on you from minute one
Quinn Angstrom
you enter the Oldest House, walk down a hallway with a couple portraits on the wall, do some stuff, then loop back around to the hallway to go down an elevator between the portraits
Quinn Angstrom
the first time you walk through the hallway there isn't an elevator in it
Quinn Angstrom
it gets retroactively by your need to access it
Quinn Angstrom
also Control canonically takes place in the same universe as Alan Wake
Quinn Angstrom
the metal song you listen to in the ashtray maze is written by two characters from AW
Quinn Angstrom
and there's a report on an Altered World Event that's just referring to the events of that game
Quinn Angstrom
I probably would have liked Control a lot more if i had waited another year or two to play it
Quinn Angstrom
and done so on PC
Quinn Angstrom
so it'd have a better framerate and accessibility options to lower the difficulty
Quinn Angstrom
the Oldest House contains Firebreaks, massive empty gaps in space dotted with narrow bridges that are the only way to cross them
Quinn Angstrom
in the DLC, you go to the Foundations of the Oldest House, and you find a cave that appears to be a naturally-occurring Firebreak
Quinn Angstrom
there's a cameo from Hideo Kojima as a voice talking to you in a sensory deprivation chamber that's being infested by an evil forklift
Villain
I desperately want a Control 2 that learns from some of the mistakes of Control
Quinn Angstrom
Control but the primary enemy force isn't generic mans with guns
Quinn Angstrom
I love almost everything about Control other than the act of playing it
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