Mark (CG)
Biking is OP in Cities Skylines (LOL) https://imgs.plurk.com/Qyc/aPI/8fRF0LCVtmC5vYfI4npzcLU6yNF_lg.jpg my Mega Manila city is... well I still can't layout roads well, but I plopped down random biking lanes so traffic hasn't been a problem. Citizens in this game prefer walking/biking if it's an option (LOL)
Mark (CG)
next city milestone unlocks high density residential/commercial zones so my road layouts will get severe criticism when that comes
Mark (CG)
https://imgs.plurk.com/Qyc/amO/mWrZPcwxoTrPCeAZowOj57P0Ci1_lg.jpg look at lil' Ashton use the dedicated biking lane in a commercial district (lmao)
Faramond
That last pic looks like how it'd appear in real life sometimes. That's how the game implements it, no?
Faramond
Or do you have the choice of making it separate from other traffic by a barrier of some sort.
Mark (CG)
how do you mean?
I use a ton of mods. I'm pretty sure the biking lane road is a mod actually (LOL)
Mark (CG)
Cities Skylines has an insane amount of mods because modders all over the world are making designs from where they are
Mark (CG)
If I cared, I'd download the INC church and the jollibee mods for added immersion (lmao)
Faramond
Yeah, that's what I'm getting at--I'm wondering if there's Dutch-style bike lanes available. But then again, there's a mod for that. Besides, I doubt that affects how the game implements it (in the sense of calculating traffic etc.)
Mark (CG)
https://imgs.plurk.com/Qyc/615/O1ZiOwF3thT42gKgMgYGmw8V3Bo_lg.jpg there's also separate biking/pedestrian roads you can plop down if you don't need a vehicle road to connect two areas
Mark (CG)
https://imgs.plurk.com/Qyc/gxJ/p4H26cgLjOxaZdKFewVslX0SpI8_lg.jpg this here is a roundabout with a pedestrian overpass... both the make-a-roundabout and make-a-pedestrian-overpass are mods (lmao)
Mark (CG)
because making it manually is a pain
Faramond
That last one looks nice, though kinda impractical. Also, kinda a pain to construct in-game~
Faramond
Especially if my idea of just putting the pedestrian overpass roundabout outside the vehicle roundabout.
Mark (CG)
Faramond : the automatic builder would also let me build the pedestrian... underpass if I wanted it to look neater
Faramond
Ahhh~ underpass seems nicer nga.
Mark (CG)
the issue is that the pedestrians shouldn't impede traffic
Mark (CG)
it's why it looks like that, because they're not allowed to cross the road of the roundabout because roundabouts need to keep going /o/
Mark (CG)
also I'm pretty sure this game is kinda fucked because industry won't ever have demand... I think it's the realistic population mod and realistic civilian lifetime mod... They just want to keep moving in because a house fits just the 1 family so they just keep wanting residential zones (lmao)
Mark (CG)
vanilla game has a house fits a lot more lol
Mark (CG)
https://imgs.plurk.com/Qyc/PN8/997vkk8j0fQwQqBtRiOwOxBYdzK_lg.jpg also I can't wait to get cleaner water waste solutions because Manila Bay looks... like it does in real life? I dunno (lmao)
Lucy Stephanie
Stop posting pics and post vids.
Mark (CG)
my pc is chugging along on a slow pace as it is (crying)
Mark (CG)
(tears)?
Mark (CG)
https://imgs.plurk.com/Qyc/75I/lePv2776JdicQw4TYA2KasbYs0n_lg.jpg operation clean manila bay begins (lmao)
Faramond
> it's why it looks like that, because they're not allowed to cross the road of the roundabout because roundabouts need to keep going /o/
I get this~ But having to cross the roundabout just to get to another pedestrian roundabout is a bit redundant.
Faramond
Besides, what I was suggesting (if doable in-game through mods or whatnot) is to have an outer ring pedestrian roundabout, with the access stairs kinda radiating out to the streets feeding into the roundabout. Think of a more rounded version of the EDSA/Cubao pedestrian overpass.
Faramond
Analyzing this makes me want to have a PC that's capable of playing that game. :'-(
Mark (CG)
https://imgs.plurk.com/Qyc/tdO/jiu3Nkq9DimyAjTdF10OXOT5WLX_lg.jpg I tried making an underpass.
...
That is a deep slope I should've made it a gentler slope (LOL)
Mark (CG)
this is the other design of the autobuild overpass btw https://imgs.plurk.com/Qyc/IIV/N7DsdkPZsfag72yZaz4Z2Vn88nq_lg.jpg
Mark (CG)
I see what you're saying lemme try it out myself (LOL)
Faramond
That Greek cross design looks cool though, and makes sense given that there's already on-grade pedestrian crossings already.
Mark (CG)
https://imgs.plurk.com/Qyc/rvb/GAYr4v0be6GKSzek9skGDgh4Blj_lg.jpg I shit together an overpass of my own (lmao)
Mark (CG)
oh god it's so much easier just clicking on the intersection and an overpass pops up
Mark (CG)
the problem is making a design as compact as the autobuilt ones takes a shitton of time.
...
And that's with the "Move It!" mod that allows the player to just drag roads and everything around for their OCD desires
Mark (CG)
vanilla, you plop down a road and misclick or otherwise miss placement by an inch and you're shit out of luck and have to destroy and rebuild it (LOL)
Mark (CG)
https://imgs.plurk.com/Qyc/p7Y/xGwfKPqQFYJW3TlUh97zaT3sjhR_lg.jpg I don't know why I started a tourism industry, but I low key want to ride a hot air balloon now (LOL)
Mark (CG)
Can I just say, as a map, this is kinda boring. It's just flat. I need curves. Elevation changes~
Mark (CG)
and the river is too thin to put ferries on
Mark (CG)
https://imgs.plurk.com/Qyc/jh1/UdTgpDhjkPCz0zlMAbNB9R3y06O_lg.jpg set up a shitty MRT line before I end my session, because it's not the NCR if it doesn't have a shit MRT :v
Faramond
Wow, that roundabout overpass you made looks really cool! Not as compact, but really cool.
Faramond
As for flat, a rougher terrain seems a lot more challenging than a flat one. And no, that MRT you made isn't shitty enough. (LOL)
Mark (CG)
the layout for my MRT is haphazard. Basically just plopped a station down on the outskirts of the city sections that's furthest from the coast
Mark (CG)
which should make them in the middle once I start expanding further inland shrug
Mark (CG)
Steam Workshop::Mega Manila
the issue with the map is it's from 2015 (lmao)
Mark (CG)
Faramond
What's wrong with a 2015 map? It's not that a mountain suddenly dropped or anything.
Mark (CG)
More recent modders use either stuff implemented in DLC, or more likely assets by other modders to make more detailed stuff
Mark (CG)
also, I dunno, some modders are just better at making maps? (LOL)
Mark (CG)
Steam Workshop::Davao, Philippines
now that I look at other maps... seems like removing height is a thing? shrug
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