Princess Emily
Princess Emily
literally Always Invisible, until it attacks, but it can also go completely intangible as a reaction to being attacked,
Princess Emily
with Ramjet, it can charge, attack with its DEADLY-ASS sword (that will straight-up deal 12 damage on a crit) and apply 1d6 burn, knock the target back two spaces, immediately throw either a knife that targets E-Def or powah knuckles. with the knife if it crits, immediately teleport two spaces and pick back up the knife. with the knuckles crit, knocked prone
Princess Emily
also deal +3 damage to a single target until they die, so like,
Princess Emily
all of those? +3 damage
Princess Emily
also I'm a little unsure how being Invisible interacts with Hidden as a status? but
Princess Emily
the first attack coming out of being hidden (which I'm invisible every turn) makes a target Slowed, Impaired, and unable to take actions?
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tl;dr:
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if you're Invisible you can always Hide
Princess Emily
nice
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but you immediately lose Invisible
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you also lose Hidden
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unless you're like, actually hiding behind cover properly
Princess Emily
right, but you turn invisible again at the start of the next turn, so,
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so then you would need to do another quick action to Hide
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but you can immediately do it, b/c Infiltrator and also you're invisible.
Princess Emily
oh right, also +1 accuracy with all melee weapons, nice
Princess Emily
so even more likely to hit with those attacks
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Also: you don't need to pick up the knife OR the powah knuckles
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Hunter 2.
Princess Emily
also another +1 because of Duelist on the first attack out of invis
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"All thrown weapons return to you at the end of your turn."
Princess Emily
...oh, nice
Princess Emily
didn't even NOTICE that tidbit
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You literally accidentally gave your ninja a rocket punch.
Princess Emily
fucking hells yeah
Princess Emily
Also: Evasion 20
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god for an endgame build this is hilarious
Princess Emily
And if an attack misses, I can move 2 spaces in reaction
Princess Emily
I also gain +1 accuracy whenever I miss with an attack
Princess Emily
oh I missed... 1/rd I deal +1d6 bonus damage to an opponent with no adjacent characters besides me
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yeah I don't know if this build is OPTIMIZED but it is HILARIOUS for endgame shenanigans
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v good work
Princess Emily
so if I pick a lone opponent, charge them (while invisible), hit them with my Big Invisible Sword, I have +2 to hit them, when I do hit them they get knocked back 2 spaces (3 on crit) and I deal 2d6 damage (or 18 on a crit), I immediately use a flashbang for coming out of hiding and then MOVE MY FULL SPEED, then throw a HOMING KNIFE or rocket punch
Princess Emily
okay
Princess Emily
I think I'm good
Princess Emily
wait goddammit me,
Princess Emily
deal 2d6+3 damage
Princess Emily
ok
Princess Emily
/nods
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i'm watching you and izzy fall down the hole of theoretical comp/con builds at the same time and it is
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DELIGHTFUL
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tbh
Princess Emily
anyway this was basically the very first concept I had for a Lancer character
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tbh i'd also take a look at the ATLAS if you haven't.
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If you want to do some ridiculous Stealth Takedown bullshit
Princess Emily
an assassin from Smith-Shimano,
Princess Emily
I did look at the Atlas but I didn't see anything immediately that'd synergize?
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It might not be the same build but it'd do a lot of what you want.
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For example:
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zipping ar ound with Multi-Gear Maneuver System
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getting Takedowns on larger opponents to knock them prone, and then hitting them with the sword for Big Damage
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it's not ALL THE THROWN WEAPONS but it's also pretty cool as a takedown-based machine
Princess Emily
I looked at it but the maneuver system requires you to be size 1/2 to use it
Princess Emily
which means you'd need to switch to the Atlas frame
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yeah
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so it'd be a different build completely at that point
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but fun to build around
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