I will have to hold out for the Tinker class. Or not. I'm sure a new class would feature prominently in the 9.0 announcement, so by the time 8.3 drops we'll know if it's coming.
I had a hard time keeping away from the white-black fur range. Sure, they're pretty, but they don't seem to quite suit Vol'dun as well as blonde or amber.
Vulpera ► Fire Resistance: Reduces Fire damage taken by 1%. ► Make Camp: Make a camp at this location. Can only be used outdoors. ►► Return to Camp: Return to your camp. 1 Hour Cooldown.
► Nose for Trouble: When you first take damage from an enemy, reduce that damage by 5% of your maximum health. ► Rummage your Bag: Change your chosen tricks. Now where did you put that...? [NYI] ► Vulpera Survival Kit: You have a chance to find an additional satchel of goods when you kill a humanoid.
Mechagnome ► Combat Analysis: You gather and analyze combat data every 5 sec, increasing your primary stat by 50, stacking up to 8 times. The data decays while out of combat. ► Hyper Organic Light Originator: Summon Organic Light duplicates to distract your foes.
► Mastercraft: You function as a personal Blacksmithing Anvil, Cooking Fire, and Mining Forge. In addition, your limbs include every profession tool. ► Re-Arm: When you fall below 20% health, heal for 20% of your maximum health. This effect cannot occur more than once every 1.5 min. ►► Re-Attached: You've recently Re-Armed and cannot benefit from it again.
From the dressing room.
► Fire Resistance: Reduces Fire damage taken by 1%.
► Make Camp: Make a camp at this location. Can only be used outdoors.
►► Return to Camp: Return to your camp. 1 Hour Cooldown.
► Rummage your Bag: Change your chosen tricks. Now where did you put that...? [NYI]
► Vulpera Survival Kit: You have a chance to find an additional satchel of goods when you kill a humanoid.
► Combat Analysis: You gather and analyze combat data every 5 sec, increasing your primary stat by 50, stacking up to 8 times. The data decays while out of combat.
► Hyper Organic Light Originator: Summon Organic Light duplicates to distract your foes.
► Re-Arm: When you fall below 20% health, heal for 20% of your maximum health. This effect cannot occur more than once every 1.5 min.
►► Re-Attached: You've recently Re-Armed and cannot benefit from it again.