For the first time ever (I think), I'm beyond the Outer Wall. Go me.
You know, for a game made entirely by one person, it's boggling to think about how good this game still is, especially for the time. I'm glad that this game blew up the way that it did, because it certain deserves the accolades heaped upon it.
I first bought it back when the Wii was a smash hit. I had heard that it was a solid game, and so I figured that I'd give it a shot because it was cheap… and was completely blown away by its quality.
Even though it was originally for the arcades, this was a game made in 1985. It really had absolutely no right in being as gorgeous as it is. The graphics and aesthetics, the fact that you're constantly on the move because you're dodging so many things, the catchy as hell music… this quickly became one of my favourite games… even if I did suck at it.
So it was an inevitably that I was going to pick it up on the Switch, especially seeing as it has the final boss that was added in later ports, Haya Oh. There's also another mode where you basically have a barrier, but I'm not quite interested in that just yet. Even still, all the more reason to buy the game.
However, what I didn't count on is that the standard Arcade Mode (i.e. the original version) of the game only gives you three continues to work with, as opposed to the Wii's free play.
You can pump up the number of lives in the options, but you will always have three continues. The extra mode apparently has unlimited continues, but… well, I saw this limitation, and thought, "Challenge accepted."
I even pumped up the difficulty just a notch above the factory setting… but admittedly, that was before I learned of the finite continues. I still refuse to change it back right now, though.
So, for the first time in… ever, I'm forcing myself to get good at a shooter, simply because I love it that much.
I still suck right now, but I can see myself slowly getting better, and that's enough incentive to keep going. It also helps that the game itself is so encouraging as well, haha.
I've been in the top ten a whole bunch lately, and I've ranked second twice.. I think that it's obvious that I've gotten better at this game, even in spite of the execution errors that I still make.
This new Cup is also coming up this weekend, and while I don't plan on trying to be The Very Best™, I am interested in that new theme celebrating the release of Fire Emblem: Three Houses. I missed the first two themes (based on the Game Boy and Splatoon 2), but I don't plan on missing any others if I can't help it.
Well, that would definitely explain why SEGA was so far ahead of the competition in terms of graphics at the time.
Specifically, Space Harrier, Hang-On, Enduro Racer, and Super Hang-On all used the same board, while OutRun and Turbo OutRun used a similar but different one.
Most other SEGA output during that time ran on the System 16 board, and while it was still alright, it wasn't nearly as technically mind-blowing in comparison.
Video games
Cave Story+ [Switch; 2004, 2017]
Downwell [Switch; 2015, 2019]
Space Harrier [Switch; 1985; 2019]
Tetris 99 [Switch; 2019]
Eɴᴅ ᴏғ ʟɪɴᴇ
For the first time ever (I think), I'm beyond the Outer Wall. Go me.
You know, for a game made entirely by one person, it's boggling to think about how good this game still is, especially for the time. I'm glad that this game blew up the way that it did, because it certain deserves the accolades heaped upon it.
I still (mostly) suck at this game. I enjoy playing it, but man, is it ever brutal.
Man oh man, did I ever miss playing this game.
I first bought it back when the Wii was a smash hit. I had heard that it was a solid game, and so I figured that I'd give it a shot because it was cheap… and was completely blown away by its quality.
And here's Space Harrier:
Just... "excuse me wtf sega how "
So, for the first time in… ever, I'm forcing myself to get good at a shooter, simply because I love it that much.
"YOU'RE DOING GREAT!"
Not quite yet, Harrier… but I will.
I've been in the top ten a whole bunch lately, and I've ranked second twice.. I think that it's obvious that I've gotten better at this game, even in spite of the execution errors that I still make.
Specifically, Space Harrier, Hang-On, Enduro Racer, and Super Hang-On all used the same board, while OutRun and Turbo OutRun used a similar but different one.
>WW: December, 1985
Ha. I'm older than Space Harrier.
Gods, I'm old.