Tank LBs are basically only ever used at specific moments in endgame content. Like, the very last raid boss of Heavensward has a super attack that does so much damage that you need a Tank LB3 to survive it.
DPS limit breaks are the most common usage - the default strat is to wait until the last boss of the duty is at about 10% health, then pop a melee limit on it.
Ranged will do if there's no melee using it, but does less damage. Ranged DPS can also be used to deal with really massive/annoying add waves sometimes, but it's rare.
Once you're at level 80 you figure out what your best stats to increase are based on your class/role, and you get Level VIII materia that make that stat go up and shove them in things.
If your group is cool with that, then feel free, but most pick-up groups will expect a certain amount of understanding about what you're up against most of the time.
Send them on ventures, level them up, and they bring you stuff. Eventually they start bringing you stuff that only they can get, which tends to sell for lots and lots
Re: Provoke, it just barely putting you at the top of the aggro chart was how it worked in SB. It now adds a lot more enmity to what you may or may not have, and can indeed be a means of maintaining aggro even when you already have it. It’s basically essential for tanking 24 mans at this point I’ve found by experience.
if you are like me then you have lots and lots of stuff you want to buy and there never seems to be enough gil in the world to get all of it. Selling light steel and taffeta cloth from level 50 ventures got me enough dosh to push me over my first mil despite me being REALLY bad about doing my daily roulettes
So, if I have a Potency 100 attack and you have a Potency 100 attack, those might do different amounts of damage based on our stats and gear and levels and shit
Like there's a bunch of math based on attack potencies for WHM that's used to back the strategy of "always use Assize the instant it comes off cooldown, no matter what's going on"
One particularly helpful one: If you have a move like Salted Earth that normally asks you to choose a spot on the floor, which can be annoying to fuss with in mid fight
When you use a move directly, there's a soft queue effect - if your cooldown is at 0.5s or less and you hit the button, it'll use the action as soon as it comes off cooldown.
So, there are situations where pressing a button to do an action would use it after a short delay, but using a macro that does that action would just not use it at all.
Also, the /wait command can only go in whole seconds - "/wait 2.5" will only wait for 2 seconds. Since the default GCD is 2.5 seconds, that's a bit messy.
Level 2: Potency 3600.
Level 3: Potency 6150.
Level 2: Potency 5250.
Level 3: Potency 9000.
don't go for seven pairs unless the game hands you six of them