![](https://avatars.plurk.com/7313608-medium40087281.gif)
Quinneapolis
Valor scripting update! Sheet v1.0.8.
![](https://avatars.plurk.com/7313608-medium40087281.gif)
Quinneapolis
>The bonus field wasn't parsing on techs, that should be back to normal.
![](https://avatars.plurk.com/7313608-medium40087281.gif)
Quinneapolis
>Healing techs for mind/guts showed the wrong values, now fixed.
![](https://avatars.plurk.com/13606041-medium53172733.gif)
連続犬
Was the bonus field not parsing correctly what I guessed it was?
![](https://avatars.plurk.com/7313608-medium40087281.gif)
Quinneapolis
what did you guess it was
![](https://avatars.plurk.com/13606041-medium53172733.gif)
連続犬
I had assumed there was some sort of parsing glitch between selecting targets and when the bonus 'reset'
![](https://avatars.plurk.com/13606041-medium53172733.gif)
連続犬
that meant the bonus was resetting before the roll was made
![](https://avatars.plurk.com/7313608-medium40087281.gif)
Quinneapolis
nope, tech_bonus was just missing from the list of properties that trigger an update of the !t command text
![](https://avatars.plurk.com/13606041-medium53172733.gif)
連続犬
oh, welp
![](https://avatars.plurk.com/13606041-medium53172733.gif)
連続犬
that's much simpler to fix, at least
![](https://avatars.plurk.com/7313608-medium40087281.gif)
Quinneapolis
yes