Cherry
Enoch and non-permanent death...
Cherry
Well... death is kind of already impermanent for him in canon, though actual resurrection is a pain in the ass that gives him temporary memory gaps so it's usually just rescue from the brink of death instead
Cherry
The impermanence does not bother him, so much as the effects it has and how it separates him from any traveling companions
Cherry
But yeah that's why I haven't done memloss for any of his death prices
Cherry
For himself, it doesn't matter so much aside from the separation or a particularly annoying loss
Cherry
Other people though
Cherry
There's a reason he stopped looking at the obits
Cherry
Anyway now that I'm home and can talk almost uninterrupted, fun fact: the value Enoch places on his own life is directly tied to the presence of his Important People.
Cherry
see: instantly wanting to see what happens when the school can't drive him out, but then meeting Clayton and going "...no I can't do that to him"
Cherry
also see: Beckett dying while he was trying to protect him and him immediately launching into a potentially dangerous morgue experiment.
Cherry
the uncertainty (and the fact that dropped characters are definitely dead) sets this apart from the other games he's been in, where it was ICly confirmed that dropped characters returned to their own world.
Cherry
...granted, in the previous game that was a desolate wasteland of a homeworld that you never wanted anyone to go back to ever but it was still not the same as dying
Cherry
dying, with a few circumstantial exceptions, always resulted in revival, which...of course, led to people testing its limits much more freely than in Snowblind
Cherry
Wonder if SB's version is like their response to that because it was also a Mel and Cee game