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[valor] Musing on required nuances for the great script targeting update
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There's a lot of edge cases that make this complex
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but I think I have each individual case sorted out
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Default output
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Performing Technique: Gun
Rolling Dexterity:
VS Min: [13] Damage [26]
VS Diya: [11] Damage [20]
Reposition 1
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Hidden NPC rolls enabled
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Shown to players:
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Performing Technique: Gun
Rolling Dexterity:
VS Min: Damage [26]
VS Diya: Damage [20]
Reposition 1
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Shown to GM:
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VS Min: [13]
VS Diya: [11]
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Hidden NPC tech effects enabled
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Shown to players:
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Performing Technique: Gun
Rolling Dexterity:
VS Min: [13]
VS Diya: [11]
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Shown to GM:
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VS Min: Damage [26]
VS Diya: Damage [20]
Reposition 1
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Hidden NPC techs effects AND hidden NPC rolls enabled
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Shown to players:
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Performing Technique: Gun
Rolling Dexterity VS Min, Diya
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Shown to GM:
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VS Min: [13] Damage [26]
VS Diya: [11] Damage [20]
Reposition 1
Princess Emily
that's already an improvement
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Using a weaken
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Performing Technique: Anti-kick Gun
Flaws: Bad at kicks
Rolling Dexterity:
VS Min: [13]
VS Diya: [11]
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Using a boost
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Performing Technique: Friendship
Skills: Good at kicks 2
Targets: Min, Diya
Princess Emily
I like using min and diya
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other considerations...
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Target list shouldn't show for techs that don't need targets
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Summoning, Barrier...
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what else
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maybe Transformations that don't have Transform Ally, I think I can pull that off
Princess Emily
abilities with self?
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yeah I could probably rock that
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Gotta update the README
Princess Emily
this is exciting
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And it has to still all work with the old format
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so that I can go !t gun 2 if I don't feel like pulling out the full sheet
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unfortunately that won't be able to prompt for targets
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so it'll just use the old display
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progress:
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all player-facing text is correct regardless of global options and core type
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with the apparent sole exception of healing techs with self limit
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gm-facing text is next after I finish that
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0.15 will probably drop today
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