
Milou lou boo
having some trouble. When do you start rigging? When the whole outfit is fully build (ie solidified stuff ?) Or do you rig and build at the same time?

Milou lou boo
I am making a hoodie, and I build one side of the thing (no solidify) I used multi res to sculpt it a little

Milou lou boo
baked normals and baked the ao maps

Milou lou boo
now I want to make the hoodie have some thickness to it, so I added a solidify mod, and editted it so it doesnt have that strange pixel stretch on the edges

Milou lou boo
but now I am unsure what to do. I didn't want to make the inside of the hoodie have a diff texture space, but also I still need to rigg it, and I hear it's hard to rig something with two sides to it. How do I go about this?

Fearyfox(Reyn)
I make jewelry, so maybe the process is different - but, I make my item and save rigging [if there is any] until very last, because with the avatar modifier, you can't apply things like mirror [I do use Blender too, so that could make a difference too]

/usr/sbin/ennui
rigging is the very last step for me - if i am rigging a double sided thing and it's making trouble, i will make a copy of the thing, rip out the insides, rig that and then copy weights to the final, double-sided version.

Milou lou boo
o0o0o copy weights.. I don't think I ever used that >.< lol and thank you
Fearyfox(Reyn)
! I appreciate you replurking this, I keep thinking if I leave it for the end I'll have hell. I'm going to try this time. Thanks
Fearyfox(Reyn)
and
/usr/sbin/ennui
!

Fearyfox(Reyn)
Glad to help!

/usr/sbin/ennui
copy weights isn't exactly the right terminology, but - assuming you're using blender and avastar, which i guess you are - have the avastar armature, one-sided, rigged item and the two-sided, unrigged item displayed, select the unrigged item, shift-select the armature, then from the avastar tool shelf, "bind to armature" and select "mesh" as the weight

/usr/sbin/ennui
source

/usr/sbin/ennui
there's a similar way of doing stuff in maya, look it up in the documentation, been a while since i last rigged anything in maya