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Ah, good old videogamey mood whiplash.
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"Play Dragon Quest Builders, it'll be fun!"
"You can gather and craft in a colourful blocky world and help cute NPCs!"
"There'll be puns, because come on, it's DQ, of course there will be puns."
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ha ha ha ha HA HA.
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I mean. This is an entirely accurate summary of Chapter 1! I built things and put adorable Hammerhood plushies in people's rooms when they weren't looking.
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I even made friends with like half a village of actual Hammerhoods. My villagers learned a lesson about The Power of Friendship! It was very cute!
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Now I'm in Chapter 2 and everyone is dying of horrible diseases in a poison swamp and I'm helping a nun build an infirmary and I accidentally brought back the wrong NPC when she sent me off to look for
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a patient and now the guy seems to be coughing himself half to death and making sad debuff noises every few seconds and I ran away to do another quest but that one just makes me craft
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a gravestone for someone because the other NPC I'm supposed to bring back to my base refuses to leave the hills until he has built graves for all the people who've died there.
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I JUST WANTED TO CRAFT CUTE THINGS.
no bones
omg
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This probably shouldn't surprise me so much - DQ is stealthy like that - but ahahahaha I did not expect this
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somehow
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which, on second thought, is maybe a bit silly given that the entire premise of the game is "this is a timeline where the Big Bad from the very first DQ game won and humanity nearly went extinct/lost the power to Create and everything is terrible"
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(and you're the Legendary Builder who can still Make Things so it's your job to rebuild the realm, block by block)
Luc
ack D:
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it's nice though in that it's less "humans = good, monsters = evil" than the first game was, and I mean... I'm still... helping cute NPCs, I guess?
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(and I am, for the record, still quite entertained! ... partly by the part where I started the chapter by starving to death because I forgot how to craft food <.< )
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(in my defence, not wanting to cook food out of poison mushrooms is entirely reasonable if you ask me)
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And now the nun is pondering the ethics of mercy killings
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meanwhile, I have wandered off to gather the materials for a water filtering tool because apparently we've all been drinking rather questionable water until now??
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I mean we do live in a poison swamp...
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and on the way I found EVEN MORE PATIENTS
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I guess I'll have to make more beds...
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but all is not lost in Chapter 2.
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because I am making friends with more cute monsters again somewhere in between all these errands
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this time, it's bodkins, the little green hooded archer beasties who talk like Yoda
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I've healed a bunch of them from paralyzis caused by... living in a forest full of paralysis plants...
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I hope I can make bodkin plushies too.
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this actually sounds more compelling to me than i ever would have expected from a DQ game
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They've all got elements of this (well, the first few don't have much in the way of a story but aside from that), it just depends on the particular game how much they're buried under piles of goofiness and puns.
I hadn't expected the "DQ meets Minecrafts (with quests and a bit more guidance)" spin-off to have much of a story at all, but, well, here we are.
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My patients, in case you were curious, are still not any better, but hey, I built a vegetable patch now, so I can make them fries and baguettes and stuff. Y-yay?
no bones
hopefully that will help them improve? ^^
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(I bet the one who had been buried alive by some tree monsters whose attack skill reduces not your health but your food/hunger meter will appreciate it!)
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aaaand now they turned into zombies and we killed them.
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Oops.
no bones
oh dear
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t-time to find out why and hope it doesn't happen with more of them? <.<
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