Quinn Angstrom
Also bored at work, give me topics to ramble about
Awe
Sidequests
Quinn Angstrom
I don't often mess much with them personally when I play games, since as established I am a very goal-oriented gamer so I usually have a laserlike focus on the main quest unless I force myself to branch out
Quinn Angstrom
BUT
Quinn Angstrom
sidequests are interesting because they're one of the biggest obvious sources of a phenomenon described by Yoko Taro as "emotional bugs" in game stories
Quinn Angstrom
which is when a character as portrayed through story, and the same character as portrayed through gameplay, begin to desync from each other
Vehrec
things you like and dislike about Speedrunning
Quinn Angstrom
as an example:
Quinn Angstrom
The hero's love interest is afflicted with a terrible illness
Quinn Angstrom
and the only way to save her life is to brave Mount Dungeon and find the antidote flower
Quinn Angstrom
the player chooses this moment to stop and clear out his sidequest log a bit, maybe do some grinding
Quinn Angstrom
four hours later he gets back to the main quest and stomps Mount Dungeon
Quinn Angstrom
then when he returns to the city, the cutscene shows him as hurrying urgently to bring the antidote back
Quinn Angstrom
but the gameplay experience has desynced from his emotional state, because the player had the freedom to not hurry and fuck around instead
Quinn Angstrom
this is an inherent problem to games that have both characterization and player freedmo
Quinn Angstrom
freedom*
Quinn Angstrom
which is an interesting design thought
Quinn Angstrom
Yoko Taro also posited from here that the typical shitty harem LN protag is actually the optimal hero for a high player-freedom video game
Quinn Angstrom
because the character has no meaningful emotions and can't ever hook up with any of the girls who love him for unclear reasons, so he has no agency as a character
Quinn Angstrom
meaning all the agency can be afforded to the player instead
Quinn Angstrom
without desyncing from his portrayal as a character
Quinn Angstrom
Vehrec I love speedrunning as a spectator sport
Quinn Angstrom
My favorite part is watching speedruns for the first time on a game I already know well
Quinn Angstrom
so I learn just how little I actually knew about the game's mechanics
Quinn Angstrom
and GDQ events, where half the fun is the running commentary where you learn how the speedrun works, and all the effort that went into it
Quinn Angstrom
and the overall incredible positivity of most of the scene, so many of the great speedrunners are just great folks who encourage each other and newbie runners and it feels good
Quinn Angstrom
I dislike that the golden age of TASbot is over
Quinn Angstrom
for a couple years every TASblock was an incredible one-up of the previous one
Quinn Angstrom
but then they had the year where the TASbot used in-game controls to hack Super Mario World into a Mario Maker clone controlled by the twitch chat
Quinn Angstrom
and it's like
Quinn Angstrom
they can't figure out how to one-up from there
Quinn Angstrom
so it's just kind of been winding down ever since
Quinn Angstrom
I mean you still get gimmicks like Burrito% but it's just not the same
Quinn Angstrom
oops, Hot Pocket%
載入新的回覆