Quinneapolis
[Tabletop] I was feeling iffy about how NBA handles mental illness, and then I learned about Marauders in Mage: The Ascension
Quinneapolis
And suddenly NBA's Stability rules seem fine
Pinkachu
hahahaha yeaaaaaah
Quinneapolis
I'm generally leery of using real-world mental illness as a game mechanic at all but like
Quinneapolis
Like mundane mental illness, a Marauder’s madness slips between the cracks of the world around that person, either seeping in and rotting the surroundings through slow disintegration
Quinneapolis
or else settling into the vulnerable areas and then cracking them like a sudden freeze through deep-set currents of ice.
Quinneapolis
yeah sure
Quinneapolis
https://i.imgur.com/O5bIqpD.png A tasteful portrayal of mental illness
Princess Emily
w..a...t....
Quinneapolis
NBA is content to leave it at aroundt he level of "if a bunch of fucked up shit happens to you, you might get PTSD"
Rama
The one thing I will say for the description is that it's probably meant to be taken in the context of Mage: The Ascension's consensus reality paradigm
Rama
It's still bullshit, but
Rama
At least it's not bullshit directly about real life
Princess Emily
I think part of the point is that game systems that include things like that DO choose to ignore real life implications
Princess Emily
while painting "going crazy" as some absurdist lovecraftian concept
Princess Emily
so like that's still a problem
Pinkachu
Mages are constantly battling with something called paradox
Pinkachu
And have to come up with ways to explain their crazy-ass magic so that those who haven't awakened won't see it
Pinkachu
Essentially playing a Maurauder is a determent to your party
Pinkachu
Speaking as someone who played Mage for a few years
Rabbit Crimes
it feels sad that the only system I can think of that ever included mental illness in it while still being as respectful and well thought-out as it could was fucking Call of Cthulu
Rabbit Crimes
I still have one of the old big-ass manuals and there's an entire chapter about mental illness and respectful play and the need for Keepers to not demonize or trivialize real problems that real people have
Rama
Yeah CoC's pretty great for it
Rabbit Crimes
it even discussed the actual treatments used for certain mental illnesses, realistic ways for Investigators to cope with problems they might end up with, and a rather sad but well-done overview of the history
Rama
New World of Darkness is much more perfunctory, but uses basically the same tone and system
Rama
As CoC, I mean
Rabbit Crimes
of mental illness treatment in the US and Europe for the purposes of both setting and education
Rabbit Crimes
I'm really glad to hear that - I just kind of wish that sort of thing had been picked up on sooner
Rabbit Crimes
if only via the thought process of "well, we want to work mental illness into the setting, and CoC has entire major parts of its core mechanics centered on mental illness, maybe we should see what they did"
Rabbit Crimes
"save us some research"
Rama
It could have used a direct citation of CoC's chapter on it for all the context and education, but alas, different publishers
Quinneapolis
Late comment:
Quinneapolis
one of the problems with a setting going "this isn't reality, mental illness just works differently in this universe"
Quinneapolis
is that it means now you can't play a character with actual, relatable mental illness
Quinneapolis
if for example you suffer from one in real life and want to do something with that within the game setting
Rama
As a Mage it'd be pretty hard yeah
kamikasei
Question: are there good resources out there for advice on how to portray mental illnesses and treatment/recovery in roleplay?
Rama
Awakened Magic kinda means that if you see reality differently from someone else, your reality is the one that gets imposed if you put any effort into it whatsoever
Quinneapolis
if there are, I don't know about them - It was suggested above that CoC talks about it well but I'm not too familiar
Rama
Compared to the rest of humanity, all mages are technically some form of delusional, they just happen to have the willpower to make themselves right
kamikasei
Eclipse Phase has a system that I understand to be similar to CoC's, but I'd be interested in non-mechanical advice on how to work things into play without being either gross or annoying.
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