I think it's less about active menus and more about taking the time to think about and pick the right tool for the job, instead of YOU DON'T HAVE TIME TO SMOKE A BOWL WE DID THAT SHIT FOR YOU
Depends on which ones I think. Actual Castlevanias and/or Bloodstained absolutely, but I'd say that Hollow Knight is Parkour despite being placed in that same genre bubble
megaman classic: parkour x: parkour zero: parkour legends: probably parkour but i'm not 100% on that. battle network: menus star force: menus zx: mixed but comes down as more menu-heavy which is unfortunate
but megaman battle network is menus
x: parkour
zero: parkour
legends: probably parkour but i'm not 100% on that.
battle network: menus
star force: menus
zx: mixed but comes down as more menu-heavy which is unfortunate
parkour: reflexes/timing
the ones where you don't have any choices, or wrong choices immediately dead-end. your uminekos and your higurashis, your fata morganas