Allegory
anyone noticed linkset data storage crashing scripts? it could be related to the oh god so much more info to process for pbr, but i had the brilliant? idea to switch to linkset data for some stuff and i think it....doesn't like it. at least not like, 2 things relatively close together.
neverseemstoAsh
I don't know what the fuck this means but I hope you're having a good day stranger :-)
Mostly Phen
I haven't noticed that yet, but I haven't been playing with my scripts lately either. What two things are close together? Textures? Scripted objects?
Allegory
Mostly Phen : it's script to script in the same object. was trying it out as an alternative to linked messages and persistent data storage in each, mostly just to see what it did. two writes/reads fairly quickly (of very small amounts of data) hit a stack heap collision
Allegory
neverseemstoAsh : programming in the online virtual world of Second Life- my timeline is pretty much all SL stuff
neverseemstoAsh
Allegory : oh that's pretty cool
Allegory
Mostly Phen : i think i tracked the issue down to using the event- i was testing with feedback that is was doing things so i was using that and...it's not super happy being triggered repeatedly. (which isn't terribly shocking, though it crashed WAY too easily). just saving and reading data doesn'
Allegory
t seem to have the same issue- it's just the instant poll for changes that seems to be a bit too much for use.
Mostly Phen
Ahhh. Thank you for sharing what was causing it. Did you have the event in both scripts or only one?
Allegory
only triggering the event in one- doing most of the data writes in the other, triggering the event to verify that the writes were being written, and also to immediately update variables (which i didn't need, except i was having some issues with not writing variables when i thought i was at first so this was to make sure things were happening)
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